Five collections
What a person needs when the stakes are high.
Every object in the house belongs to one of five collections: an older way of naming what a person needs when the stakes are high.

01 / 05
Composure
The part of the circle that does not move.
Ground · Quiet · Steady hand · 2 objects
Enter

03 / 05
Command
The hunter's stone: it waits, then it moves.
Momentum · Presence · Old gold · 4 objects
Enter

05 / 05
Continuity
Wood takes on the hand that wears it.
Patina · Patience · Passed on · 2 objects
Enter









